3D Graphics Programming with QuickDraw 3D 1.5.4
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This section describes the routines you might need to define to add a new drawing engine to the QuickDraw 3D Acceleration Layer.
See "Writing a Drawing Engine" for step-by-step details on writing a drawing engine.
This section also describes the notice method you might need to define to have your application receive notices when certain events occur. See "Notice Methods" for details.
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